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    <title>What is new in Play Learn Rise</title>
    <link>https://playlearnrise.com/whats-new.html</link>
    <description>Plain-language release notes for the Play Learn Rise family beta.</description>
    <language>en-us</language>
    <item>
      <title>Gigi&apos;s Graph Grove is now playable across all eight grades</title>
      <description>Gigi now gives grade-scaled guided graph rounds for reading labels and scales, comparing bars, combining values, and finding greatest values. The activity stays on the device and writes no answer, score, reward, or independent learning proof.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-15-interactive-graph-grove</link>
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      <pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Gigi&apos;s Skip-Step Trail makes number patterns visible</title>
      <description>A student-requested guided practice trail now uses equal hops and missing landings across all eight grades. It stores no answer and cannot write scores, rewards, or independent learning proof.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-14-skip-step-trail</link>
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      <pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Pip speaks on request and the learning gate is stricter</title>
      <description>Pip&apos;s recorded lesson now downloads only when a learner asks to hear it, then stays cached for later. Teaching models must match the operation, early repair language is more specific, math banks expose core and stretch tiers, and unreviewed reading remains closed.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-13-round-45-integrity-performance</link>
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      <pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Fraction lessons now show the operation they teach</title>
      <description>Fraction-addition lessons now draw both fractions on same-size wholes and show how to rename both before adding. Release checks keep prompt fractions reduced, denominators in band, mixed-number answers readable, and generated answer keys correct.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-12-operation-true-teaching</link>
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      <pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Pip names more early calculation slips and avoids commuted repeats</title>
      <description>Pip now recognizes common one-too-few and one-too-many slips in early arithmetic without printing the answer. Commuted addition and multiplication facts share one recent-item identity, while helped work remains practice.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-12-specific-repair-and-fresh-facts</link>
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      <pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>World moves now look and sound different in every existing world</title>
      <description>Independent battle actions now trigger a distinct local effect and a more energetic version of the chosen world&apos;s original score. Helped work raises a quieter repair response without damaging the foe, advancing the trail, spending Realm Magic, or becoming independent evidence.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-11-world-performance-mobile</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Every existing world now has its own animated battle arena</title>
      <description>Moonlit Citadel, Maker Forge, Companion Wilds, Prism Studio, Cipher Archive, Spark Observatory, and Surprise Me now have distinct lightweight battle scenery. Reduced-motion stops all new arena animation, and the learning questions and help rules are unchanged.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-11-living-world-arenas</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Battles now belong to the world the learner chose</title>
      <description>Each existing world now gives strategy battles its own threat, signals, counters, turn story, landmark, result, and adaptive local score while helped practice remains separate from independent evidence.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-11-worldbound-battles-living-score</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Independent learning leaves a world mark</title>
      <description>Each existing world now grows a five-piece landmark from learning evidence the app already saves. Work completed without help places the next piece and survives a reload. Helped practice can show a repair cue, but it places no piece and never becomes independent evidence.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-11-worlds-that-remember</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The music is clearer and learning makes the world move</title>
      <description>Each existing learner world now has a deliberate original musical motif with a stronger, bounded mix. Music still softens while Pip speaks and remains optional. Teaching reveals the model, supported work repairs, work completed without help builds the world, and later remembering earns its own motion.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-11-audible-score-learning-choreography</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Signed-in learner progress opens with one startup request</title>
      <description>The six signed-in progress reads now travel in one versioned startup request. Each section can recover independently, and the app keeps the older six-request path as a rolling-deployment fallback without changing learner evidence or the guest experience.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-10-composite-learner-bootstrap</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Play starts lighter and more of the world moves</title>
      <description>The learner app now avoids a duplicate startup check, lets signed-in progress views load in parallel, and keeps secondary offline modes from auto-downloading on Data Saver or 2G connections. Existing room, building, science, skills, maker, and adventure screens now arrive with more movement, while reduced-motion and Calm motion still remove travel and ambient animation.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-10-scale-mobile-motion</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Each world now has its own living score and motion</title>
      <description>After the learner&apos;s first tap, original background music continues across the child app, changes with the chosen world and activity, softens while Pip speaks, pauses when the app is hidden, and keeps a saved mute choice. Teaching, supported practice, independent success, and repair now have distinct non-blocking world reactions, with calm-motion and reduced-motion alternatives.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-10-living-score-motion</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Learning now wakes the world you chose</title>
      <description>After the first math lesson, a learner can choose one of the seven existing worlds. An answer solved without help opens that world&apos;s first landmark and wakes its existing side room. Helped practice stays useful, but does not earn Independent Power or open the landmark. The math path remains separate and unchanged.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-10-evidence-wakes-the-world</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>One tap to a grade, then the lesson</title>
      <description>A new learner now chooses a grade and goes directly to Pip&apos;s first math lesson. No interest or world is assigned beforehand. On the first return home after learning, the learner can choose one of the seven existing worlds in one tap, while the same five-chapter math path and help rules stay in place.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-10-one-tap-grade-world-choice</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Fraction prompts now begin in lowest terms</title>
      <description>Grade 5 fraction-operation prompts now keep every shown fraction in lowest terms, stay within the defined 2-to-12 denominator band, and avoid repeating an unordered operand pair in a 40-round sweep. The answer oracle remains the final correctness check.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-05-fraction-prompt-integrity</link>
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      <pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Pip names the mistake without giving away the retry</title>
      <description>After a miss, Pip now names the specific error pattern in child-readable language without revealing the answer. The first supported retry uses fresh numbers; only a later guided same-item step hides the answer while repairing the exact move. Helped work remains practice.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-05-answer-safe-repair</link>
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      <pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The Starting Map stays before the first lesson</title>
      <description>A new learner can take or skip the Starting Map before lesson one, and a mission is never interrupted by that choice. The daily card and Today&apos;s path disclosure now say, in child-readable words, why the next math skill was selected.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-05-starting-map-and-path</link>
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      <pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The first lesson keeps its world with less transfer</title>
      <description>Right-sized scene, companion, and Pip artwork now serves the first lesson, while the replay opening and its showcase load only when requested. Measured release gates keep the learner home below 350 KB and the first-question mission path below 400 KB without weakening offline mode coverage.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-05-lighter-first-lesson</link>
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      <pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Reading choices now show the review hold</title>
      <description>Reading remains unavailable to learners while its passages and questions complete human review. Onboarding, Story Web, and Pet Academy keep those choices visible but disabled, use the same reviewed-content readiness gate, and send Smart mix to math until approved reading is ready.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-reading-review-hold</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Daily math draws from deeper prompt banks</title>
      <description>All 64 grade-and-skill math pairs now supply at least 30 distinct prompts across a 40-round sweep. Grade 5 fraction addition uses unlike denominators, and the complete 20,480-item sweep stays checked by the independent answer oracle.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-deeper-daily-math</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Early-grade teaching uses the numbers on the card</title>
      <description>Grade 1 add-within-20 count-on cards and Grade 2 add-within-100 tens-and-ones cards now use the exact operands in the problem shown to the learner. The initial worked example completes its final step; guided same-item repair keeps the answer hidden until the learner responds.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-early-grade-teaching-cards</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Each held reading map question gets its own passage</title>
      <description>The prepared, still-unavailable reading Starting Map now uses a different passage for all 12 questions in static and adaptive runs, with distinct canonical passages across all 32 grade-and-strand probes. Grade 1 and Grade 2 copy stays within the focused readability ceiling.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-unique-reading-placement-passages</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The methodology evidence table is easier to read</title>
      <description>The methodology page now gives its evidence table explicit dark text and light backgrounds. Focused checks measure every covered pairing at 7.3:1 or higher; this targeted repair is not a claim of site-wide WCAG conformance.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-methodology-table-contrast</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Helped practice stays out of independent totals</title>
      <description>A correct answer after Pip helps remains helped practice. It can record a successful supported try, but it does not increase the durable independent total, Independent power, or the world path. Fresh unaided proof still counts once and survives a reload.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-independent-total-integrity</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The learning ladder now follows each answer</title>
      <description>A first correct answer without help now advances from understanding to a fresh transfer challenge in Lantern Village. The supported-repair chapter appears only after a miss; helped retries remain practice and never increase Independent power.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-evidence-led-ladder</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Learning now builds a private Worldlight Room</title>
      <description>Every grade can grow the same five-level private learner room with independent evidence and genuine later memory. Knowledge shelves, achievements, trophies, companion space, and permanent decor make learning visible; helped practice remains labeled as help and cannot grow the room.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-living-worldlight-room</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>The front door now offers three clear paths</title>
      <description>The shorter landing page leads with one Play now action, then Adventure, grown-up-guided Photo to Train, and My Worldlight Room. Family, educator, district, and account routes remain available in one collapsed grown-up section instead of filling the first visit.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-04-three-clear-paths</link>
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      <pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>A clearer front door gets learners to play faster</title>
      <description>The landing page now leads with the world, one Play now action, and Photo to Practice. Grown-up evidence, safety, plans, and forms stay available behind one deliberate route instead of filling the first visit. The child path opens real teaching before the optional Starting Map.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-03-clear-front-door</link>
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      <pubDate>Sat, 03 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Photo the work, confirm it, then train on fresh problems</title>
      <description>Schoolwork Quest is now featured from the public page and learner home. A grown-up can choose a photo or paste practice, inspect the locally read text and skill, and confirm it before Pip teaches. The source example stays supported practice; only a fresh answer without help can count as independent evidence.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-02-photo-train-depth</link>
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      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Every grade uses the same five-stage evidence contract</title>
      <description>All 64 grade-level math missions now use explicit receipts for understand, supported repair, fresh proof, transfer, and a dated later return. Reading uses the same architecture only after content passes its human-review gates; candidate packs remain hidden meanwhile.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-02-all-grade-evidence</link>
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      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Learning proof now moves the adventure and survives a reload</title>
      <description>Independent, helped, and missed work is saved before the next problem appears. Independent proof advances the five-chapter journey and schedules a separate later memory check, while helped work remains practice. This release also makes activity styles fail and retry honestly and keeps dynamic questions and family-entered text on the device reader.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-10-01-proof-wire-reliability</link>
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      <pubDate>Thu, 01 Oct 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Grades 1 to 8 now share one connected learning journey</title>
      <description>Every grade-level math skill now follows the same honest five-part arc: understand the idea, repair the exact step with help, prove it on a fresh problem, use it in a different setting, and return later. Approved reading missions can use the same arc without bypassing human review. The learner world and the family 30-second story now stay aligned in every grade.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-30-all-grades-connected-learning</link>
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      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Grade 3 multiplication becomes one connected Gearwood journey</title>
      <description>Five Gearwood chapters now connect equal groups, supported practice, a fresh independent check, transfer to a new setting, and a later memory return. The existing family report explains practice, independent evidence, help, delayed evidence, what comes next, and one useful thing to try together.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-30-gearwood-flagship</link>
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      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Families can see what was proved alone</title>
      <description>The Progress Center now separates Independent power, helped practice, and misses from the last seven days, then offers one focused skill to revisit without storing question text, answers, worksheet content, email addresses, or real names.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-30-learning-proof</link>
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      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
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    <item>
      <title>Today’s Adventure follows the learner’s real next skill</title>
      <description>The daily card and launched mission now share one reviewed grade-and-subject plan. Starting Map gaps can choose the lesson and explain why, reading learners receive approved reading when it is ready, and Puzzle Lab remains behind its own door.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-30-adventure-routing</link>
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      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Independent power gets its own moment</title>
      <description>A correct answer without help now pauses on the solved challenge while Independent power and the changing world take the headline. New learners may first take or skip a private, reward-free 12-question Starting Map, and that choice is remembered.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-29-independent-power</link>
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      <pubDate>Tue, 29 Sep 2026 12:00:00 GMT</pubDate>
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    <item>
      <title>Paired-text lessons now keep every step on the same reading move</title>
      <description>Shared-idea lessons now ask learners to name the idea in each text and choose what both support without adding a single-passage instruction. Single-passage main-idea lessons keep their whole-passage check.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-29-paired-text</link>
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      <pubDate>Tue, 29 Sep 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Every reading mission enters the human review lane</title>
      <description>All 64 reading missions now have complete candidate packs for authorized adult review. A new grade-by-grade sprint helps reviewers work item by item while every draft remains unavailable to learners until four independent quality gates approve it.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-29</link>
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      <pubDate>Tue, 29 Sep 2026 12:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Adaptive starting maps and stronger release safeguards</title>
      <description>The private Starting Map now adjusts after every answer, Fact Sprint fractions are simplified and independently checked, and family billing adds duplicate-subscription, rate-limit, exact-host, and minimal-data safeguards while remaining disabled by default.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-28</link>
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      <pubDate>Mon, 28 Sep 2026 12:00:00 GMT</pubDate>
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      <title>Private starting maps, Fact Sprint, and the Trust Center</title>
      <description>Families can use a private, reward-free starting map and a practice-only Fact Sprint. A new Trust Center explains data, retention, vendors, cookies, deletion, and the current no-seal status in one place.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-28</link>
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      <description>Play Learn Rise now teaches paired-text shared ideas and supported conclusions with a different example of the same task before the independent try. Help remains separate from Independent power.</description>
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      <pubDate>Mon, 28 Sep 2026 12:00:00 GMT</pubDate>
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      <link>https://playlearnrise.com/whats-new.html#update-2026-09-25</link>
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      <description>Story Web now uses original Play Learn Rise stories. Schoolwork Quest can turn typed or pasted practice material into a local, help-aware activity while keeping source content on the device.</description>
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      <description>The learner view now separates practice rewards from independent power. A supported retry is labeled as help and does not count as independent evidence.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-21</link>
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      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
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      <title>Separate learners on a shared device</title>
      <description>Families can create up to six nickname-only device learners with separate progress, spelling lists, companions, rewards, and voice preferences.</description>
      <link>https://playlearnrise.com/whats-new.html#update-2026-09-20</link>
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      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
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